Patients acceptance of the use of serious games in physical rehabilitation in Morocco
This publication appears in: Games For Health Journal
Authors: B. Bonnechère, m. Van Vooren, B. Jansen, S. Van Sint Jan, M. Rahmoun and M. Fourtassi
Publication Year: 2017
Objective: The aim of this study was to determine if serious games especially customized for physical rehabilitation could be used in daily clinics with patients that are not familiar with informatics and/or new technologies and if such clinical approach would be culturally acceptable within a North African population in order to plan further clinical distribution if the hypothesis appears to be positive.Materials and methods: 21 patients participated in this study. Experiments were performed in the physical rehabilitation of a hospital in Morocco. Patients were asked to perform physical rehabilitation exercises with dedicated serious games after their conventional therapy session. A questionnaire was used to evaluate patients habits to rehabilitation exercises and satisfaction and expectation about the use of serious games for physical rehabilitation.Results: The same problem of low participation to at-home exercises was found in Morocco compared to Europe and the United-States of America: 60 (30) % of the exercises performed by the patients in Morocco, 48 (28) % in Europe and the Stats. Results of this study shown that serious games are well accepted by the patient (100%) and that it can help during the rehabilitation (90%). Most of the patient prefers the exercises with the games compared to conventional rehabilitation exercises.Conclusion: Even in a context of low education (participants in this study attended school until the age of 10 y.o.), and low access and knowledge about new technology and informatics, rehabilitation exercises within serious games seems to be an interesting option to motivate patient during the rehabilitation with the physiotherapist but also eventually placed at-home to facilitate rehabilitation.