Virtual try-on synthesizes garments for the target bodies in 2D/3D domains. Even though existing virtual try-on methodsfocus on redressing garments, the virtual try-on hair, shoes and wearable accessories are still under-reached. In thispaper, we present the first general method for virtual try-ons that is fully automatic and suitable for many items includinggarments, hair, shoes, watches, necklaces, hats, and so on. Starting with the pre-defined wearable items on a referencehuman body model, an automatic method is proposed to deform the reference body mesh to fit a target body forobtaining dense triangle correspondences. Then, an improved fit metric is used to represent the interaction betweenwearable items and the body. For the next step, with the help of triangle correspondences and the fit metric, thewearable items can be fast and efficiently inferred by the shape and posture of the targeted body. Extensive experimentalresults show that, besides automation and efficiency, the proposed method can be easily extended to implement thedynamic try-on by applying rigging and importing motion capture data, being able to handle both tight and loosegarments, and even multi-layer clothing.
Hu, P, Nourbakhsh Kaashki, N, Tian, J, Sturges, S, Dadarlat, V & Munteanu, A 2020, 'A generic method of wearable items virtual try-on', Textile research journal, vol. 90 , no. 19-20, pp. 2161-2174. https://doi.org/10.1177/0040517520909995
Hu, P., Nourbakhsh Kaashki, N., Tian, J., Sturges, S., Dadarlat, V., & Munteanu, A. (2020). A generic method of wearable items virtual try-on. Textile research journal, 90 (19-20), 2161-2174. https://doi.org/10.1177/0040517520909995
@article{defe687f3e514f8cb406a9237c0585cd,
title = "A generic method of wearable items virtual try-on",
abstract = "Virtual try-on synthesizes garments for the target bodies in 2D/3D domains. Even though existing virtual try-on methodsfocus on redressing garments, the virtual try-on hair, shoes and wearable accessories are still under-reached. In thispaper, we present the first general method for virtual try-ons that is fully automatic and suitable for many items includinggarments, hair, shoes, watches, necklaces, hats, and so on. Starting with the pre-defined wearable items on a referencehuman body model, an automatic method is proposed to deform the reference body mesh to fit a target body forobtaining dense triangle correspondences. Then, an improved fit metric is used to represent the interaction betweenwearable items and the body. For the next step, with the help of triangle correspondences and the fit metric, thewearable items can be fast and efficiently inferred by the shape and posture of the targeted body. Extensive experimentalresults show that, besides automation and efficiency, the proposed method can be easily extended to implement thedynamic try-on by applying rigging and importing motion capture data, being able to handle both tight and loosegarments, and even multi-layer clothing.",
author = "Pengpeng Hu and {Nourbakhsh Kaashki}, Nastaran and Jing Tian and Stephan Sturges and Vasile Dadarlat and Adrian Munteanu",
note = "Publisher Copyright: { extcopyright} The Author(s) 2020. Copyright: Copyright 2022 Elsevier B.V., All rights reserved.",
year = "2020",
month = mar,
doi = "10.1177/0040517520909995",
language = "English",
volume = "90 ",
pages = "2161--2174",
journal = "Textile research journal",
issn = "0040-5175",
publisher = "SAGE Publications Ltd",
number = "19-20",
}