Polygon-based computer-generated holography algorithms can achieve high realism at low computational cost. Many recent contributions improve the hologram generation efficiency and solve many issues of 3D realistic rendering. This manuscript provides a comprehensive evaluation of their performance and potential through a detailed classification and comparison. Although the numerical-based algorithms using spectral interpolation offer greater flexibility in achieving realistic 3D displays, further phase-optimization algorithms are needed to render 3D reconstructions with higher definition, reduced noise, and faster updates.
Wang, F, Wang, P, Zhang, Y, Blinder, D, Gupta, A, Poon, TC, Ito, T & Shimobaba, T 2024, A comprehensive evaluation of polygon-based hologram algorithms. in C Zhou, T-C Poon, L Cao & H Yoshikawa (eds), Holography, Diffractive Optics, and Applications XIV., 1324003, Proceedings of SPIE - The International Society for Optical Engineering, vol. 13240, SPIE Press, Holography, Diffractive Optics, and Applications XIV 2024, Nantong, China, 12/10/24. https://doi.org/10.1117/12.3036200
Wang, F., Wang, P., Zhang, Y., Blinder, D., Gupta, A., Poon, T. C., Ito, T., & Shimobaba, T. (2024). A comprehensive evaluation of polygon-based hologram algorithms. In C. Zhou, T.-C. Poon, L. Cao, & H. Yoshikawa (Eds.), Holography, Diffractive Optics, and Applications XIV Article 1324003 (Proceedings of SPIE - The International Society for Optical Engineering; Vol. 13240). SPIE Press. https://doi.org/10.1117/12.3036200
@inproceedings{f4ab940ab33445b0b7f6e55f5d6f9444,
title = "A comprehensive evaluation of polygon-based hologram algorithms",
abstract = "Polygon-based computer-generated holography algorithms can achieve high realism at low computational cost. Many recent contributions improve the hologram generation efficiency and solve many issues of 3D realistic rendering. This manuscript provides a comprehensive evaluation of their performance and potential through a detailed classification and comparison. Although the numerical-based algorithms using spectral interpolation offer greater flexibility in achieving realistic 3D displays, further phase-optimization algorithms are needed to render 3D reconstructions with higher definition, reduced noise, and faster updates.",
keywords = "Algorithms evaluation, Computer-generated hologram, Polygon-based hologram, Review",
author = "Fan Wang and Pin Wang and Yaping Zhang and David Blinder and Anuj Gupta and Poon, {Ting Chung} and Tomoyoshi Ito and Tomoyoshi Shimobaba",
note = "Publisher Copyright: {\textcopyright} 2024 SPIE. All rights reserved.; Holography, Diffractive Optics, and Applications XIV 2024 ; Conference date: 12-10-2024 Through 15-10-2024",
year = "2024",
doi = "10.1117/12.3036200",
language = "English",
series = "Proceedings of SPIE - The International Society for Optical Engineering",
publisher = "SPIE Press",
editor = "Changhe Zhou and Ting-Chung Poon and Liangcai Cao and Hiroshi Yoshikawa",
booktitle = "Holography, Diffractive Optics, and Applications XIV",
}