BACKGROUND: In the past few years numerous mobile games have been developed to train the brain. There is a lack of information about the relation between the scores obtained in these games and the cognitive abilities of the patients. OBJECTIVE: The aim of this study was to determine whether or not mobile games can be used to assess cognitive abilities of elderly. METHODS: Twenty healthy young adults, 29 old patients with cognitive impairments (Mini-Mental State Exam (MMSE) [20- 24]) and 27-aged controls participated in this study. Scores obtained in 7 mobile games were correlated with MMSE and the Addenbrooke's Cognitive Evaluation revised (ACE-R). RESULTS: Statistically significant differences were found for all games between patients with cognitive impairments and the aged controls. Correlations between the average scores of the games and the MMSE and ACE-R are significant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respectively). CONCLUSION: Scores of cognitive mobile games could be used as an alternative to MMSE and ACE-R to evaluate cognitive function of aged people with and without cognitive impairment at least when MMSE is higher than 20/30.
Bonnechère, B, Van Vooren, M, Bier, J-C, De Breucker, S, Van Hove, O, Van Sint Jan, S, Feipel, V & Jansen, B 2018, 'The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment.', Journal of Alzheimer's Disease, vol. 64, no. 4, pp. 1285-1293. https://doi.org/10.3233/JAD-180224
Bonnechère, B., Van Vooren, M., Bier, J.-C., De Breucker, S., Van Hove, O., Van Sint Jan, S., Feipel, V., & Jansen, B. (2018). The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment. Journal of Alzheimer's Disease, 64(4), 1285-1293. https://doi.org/10.3233/JAD-180224
@article{7f3e423021904c01aaafe0a89ad537f3,
title = "The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment.",
abstract = "BACKGROUND: In the past few years numerous mobile games have been developed to train the brain. There is a lack of information about the relation between the scores obtained in these games and the cognitive abilities of the patients. OBJECTIVE: The aim of this study was to determine whether or not mobile games can be used to assess cognitive abilities of elderly. METHODS: Twenty healthy young adults, 29 old patients with cognitive impairments (Mini-Mental State Exam (MMSE) [20- 24]) and 27-aged controls participated in this study. Scores obtained in 7 mobile games were correlated with MMSE and the Addenbrooke's Cognitive Evaluation revised (ACE-R). RESULTS: Statistically significant differences were found for all games between patients with cognitive impairments and the aged controls. Correlations between the average scores of the games and the MMSE and ACE-R are significant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respectively). CONCLUSION: Scores of cognitive mobile games could be used as an alternative to MMSE and ACE-R to evaluate cognitive function of aged people with and without cognitive impairment at least when MMSE is higher than 20/30.",
keywords = "Assessment, cognitive evaluation, dementia, mobile games, serious games",
author = "Bruno Bonnech{\`e}re and {Van Vooren}, melissa and Jean-Christophe Bier and {De Breucker}, Sandra and {Van Hove}, Olivier and {Van Sint Jan}, Serge and Veronique Feipel and Bart Jansen",
year = "2018",
month = jul,
day = "24",
doi = "10.3233/JAD-180224",
language = "English",
volume = "64",
pages = "1285--1293",
journal = "Journal of Alzheimer's Disease",
issn = "1387-2877",
publisher = "IOS Press",
number = "4",
}