Aging is associated with an increased risk of falling. This leads to a decrease of autonomy and deleterious consequences in case of fall. Rehabilitation exercises must be performed in order to maintain optimal balance. Since a few year video games are used into conventional rehabilitation to motivate patients to regularly do those exercises. Since the motion performed by the patients can be recorded during the games it offers new possibilities to perform evaluation and follow-up of the patients. The aim of this study was to determine if the data collected during specially developed balance rehabilitation exercises using the Microsoft Kinect{\texttrademark} sensor and the Wii Balance Board{\texttrademark} are correlated with the functional and clinical status of elderly patients.
Bonnechère, B, Sholukha, V, Omelina, L, Van Vooren, M, Jansen, B & Van Sint Jan, S 2016, Dynamic balance assessment of aged patients using serious games. in 4TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES. Association for Computing Machinery (ACM), pp. 13-16, 4TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES, Lisbon, Portugal, 13/10/16.
Bonnechère, B., Sholukha, V., Omelina, L., Van Vooren, M., Jansen, B., & Van Sint Jan, S. (2016). Dynamic balance assessment of aged patients using serious games. In 4TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES (pp. 13-16). Association for Computing Machinery (ACM).
@inproceedings{9d8071de4654411d8b30d8c124b90a29,
title = "Dynamic balance assessment of aged patients using serious games",
abstract = "Aging is associated with an increased risk of falling. This leads to a decrease of autonomy and deleterious consequences in case of fall. Rehabilitation exercises must be performed in order to maintain optimal balance. Since a few year video games are used into conventional rehabilitation to motivate patients to regularly do those exercises. Since the motion performed by the patients can be recorded during the games it offers new possibilities to perform evaluation and follow-up of the patients. The aim of this study was to determine if the data collected during specially developed balance rehabilitation exercises using the Microsoft Kinect{\texttrademark} sensor and the Wii Balance Board{\texttrademark} are correlated with the functional and clinical status of elderly patients.",
author = "Bruno Bonnech{\`e}re and Victor Sholukha and Lubos Omelina and {Van Vooren}, melissa and Bart Jansen and {Van Sint Jan}, Serge",
year = "2016",
language = "English",
pages = "13--16",
booktitle = "4TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES",
publisher = "Association for Computing Machinery (ACM)",
address = "United States",
note = "4TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES ; Conference date: 13-10-2016 Through 14-10-2016",
url = "http://rehab-workshop.org/",
}