Publication Details
Overview
 
 
Dan Cernea, Dan Cernea, Dan Cernea, Alexandru Ioan Salomie, Alexandru Ioan Salomie, Alexandru Ioan Salomie, Alin Alecu, Alin Alecu, Alin Alecu, Peter Schelkens, Peter Schelkens, Peter Schelkens, Adrian Munteanu, Adrian Munteanu, Adrian Munteanu
 

Chapter in Book/ Report/ Conference proceeding

Abstract ■

MESHGRID is a novel, compact, multi-scalable and animation-friendly 3D object representation method, which is part of MPEG-4, and which resides in the Animation Framework Extensions (AFX) toolset. The paper introduces the novel concept of local error control for arbitrary mesh encoding. In this sense, the paper proposes a new wavelet-based L-infinity-constrained coding technique for MESHGRID models, generating a fully scalable L-infinity-oriented bit-stream. The advantages of scalable L-infinity-oriented coding over L2 coding are experimentally demonstrated.

Reference ■