Numerical diffraction can be simulated with computer-generated holography (CGH). This process is highly calculation-intensive and critical for real-time applications such as holographic video display systems. We present an analytical model for calculating the interference pattern for general line segments in 3D and adapt this model for freely drawing 3D splines. We implemented efficiently computable approximations for GPU in C++/CUDA and reported 77-fold speed gains over the reference point-wise algorithm. The results are validated on a holographic display setup.
Blinder, D, Nishitsuji, T, Schelkens, P & Kakue, T 2023, 三次元線と曲線の計算機合生成ホログラム. in ホログラフィック・ディスプレイ研究会. 2 edn, vol. 43, ホログラフィック・ディスプレイ研究会会報, ホログラフィック・ディスプレイ研究会会報43巻2号, Tokyo, Japan, 6/02/23.
Blinder, D., Nishitsuji, T., Schelkens, P., & Kakue, T. (2023). 三次元線と曲線の計算機合生成ホログラム. In ホログラフィック・ディスプレイ研究会 (2 ed., Vol. 43). ホログラフィック・ディスプレイ研究会会報.
@inproceedings{8cd9c388ff454bdc8ce55d0d066101e4,
title = "三次元線と曲線の計算機合生成ホログラム",
abstract = "Numerical diffraction can be simulated with computer-generated holography (CGH). This process is highly calculation-intensive and critical for real-time applications such as holographic video display systems. We present an analytical model for calculating the interference pattern for general line segments in 3D and adapt this model for freely drawing 3D splines. We implemented efficiently computable approximations for GPU in C++/CUDA and reported 77-fold speed gains over the reference point-wise algorithm. The results are validated on a holographic display setup.",
author = "David Blinder and Takashi Nishitsuji and Peter Schelkens and Takashi Kakue",
year = "2023",
month = jun,
day = "2",
language = "Other",
volume = "43",
booktitle = "ホログラフィック・ディスプレイ研究会",
publisher = "ホログラフィック・ディスプレイ研究会会報",
edition = "2",
note = "ホログラフィック・ディスプレイ研究会会報43巻2号 ; Conference date: 06-02-2023",
}