Publication Details
Overview
 
 
Fan Wang, Fan Wang, Pin Wang, Pin Wang, Yaping Zhang, Yaping Zhang, David Blinder, David Blinder, Anuj Gupta, Anuj Gupta, Ting Chung Poon, Ting Chung Poon, Tomoyoshi Ito, Tomoyoshi Ito, Tomoyoshi Shimobaba, Tomoyoshi Shimobaba
 

Chapter in Book/ Report/ Conference proceeding

Abstract ■

Polygon-based computer-generated holography algorithms can achieve high realism at low computational cost. Many recent contributions improve the hologram generation efficiency and solve many issues of 3D realistic rendering. This manuscript provides a comprehensive evaluation of their performance and potential through a detailed classification and comparison. Although the numerical-based algorithms using spectral interpolation offer greater flexibility in achieving realistic 3D displays, further phase-optimization algorithms are needed to render 3D reconstructions with higher definition, reduced noise, and faster updates.

Reference ■