Ivana Kruijff-Korbayova, Ivana Kruijff-Korbayova, Heriberto Cuayahuitl, Heriberto Cuayahuitl, Bernd Kiefer, Bernd Kiefer, Stefania Racioppa, Stefania Racioppa, Piero Cosi, Piero Cosi, Giulio Paci, Giulio Paci, Giacomo Sommavilla, Giacomo Sommavilla, Fabio Tesser, Fabio Tesser,
Hichem Sahli,
Hichem Sahli, Georgios Athanasopoulos, Georgios Athanasopoulos, Weiyi Wang, Weiyi Wang, Valentin Enescu, Valentin Enescu, Werner Verhelst, Werner Verhelst, Lola Canamero, Lola Canamero, Aryel Beck, Aryel Beck, Antoine Hiolle, Antoine Hiolle, Raquel Ros Espinoza, Raquel Ros Espinoza, Yiannis Demiris, Yiannis Demiris
Children are keen users of new technologies and new technologies can provide interesting opportunities to enrich children's experience, e.g., for educational and therapeutic purposes. As children are not small adults, it is necessary to research their specific needs and develop systems that address them. The Aliz-e project develops embodied cognitive robots for adaptive social interaction with young users over several sessions in real-world settings. We demonstrate a conversational system developed in the Aliz-e project using the Nao robot. It engages a user in the following activities: - quiz: the child and the robot ask each other series of multiple-choice quiz questions from various domains, the robot provides evaluation feedback; - imitation: either the child or the robot presents a sequence of simple arm poses that the other tries to memorize and imitate; - dance: the robot explores various dance moves with the child and then teaches the child a dance sequence according to its abilities. Besides activity-specific conversation, the interactions involve also a social component (greetings, introductions). During an activity, the robot provides performance feedback to the user. The social aspect here requires careful handling of the evaluation process so as not to discourage the user with negative feedback. As the system is designed to have multiple encounters with a user, the robot's behavior differs in various aspects from the first session (meeting for the first time) to the subsequent sessions ({"}knowing{"} the user and their performance).
Kruijff-Korbayova, I, Cuayahuitl, H, Kiefer, B, Racioppa, S, Cosi, P, Paci, G, Sommavilla, G, Tesser, F, Sahli, H, Athanasopoulos, G, Wang, W, Enescu, V, Verhelst, W, Canamero, L, Beck, A, Hiolle, A, Espinoza, RR & Demiris, Y 2012, A Conversational System for Multi-Session Child-Robot Interaction with Several Games. in Proceedings of the 35th German Conference on Artificial Intelligence (KI 2012). pp. 135-139, 35th German Conference on Artificial Intelligence (KI 2012), Saarbrücken, Germany, 24/09/12.
Kruijff-Korbayova, I., Cuayahuitl, H., Kiefer, B., Racioppa, S., Cosi, P., Paci, G., Sommavilla, G., Tesser, F., Sahli, H., Athanasopoulos, G., Wang, W., Enescu, V., Verhelst, W., Canamero, L., Beck, A., Hiolle, A., Espinoza, R. R., & Demiris, Y. (2012). A Conversational System for Multi-Session Child-Robot Interaction with Several Games. In Proceedings of the 35th German Conference on Artificial Intelligence (KI 2012) (pp. 135-139)
@inproceedings{79f42af47a824f3c84fd075ff3dcc6dc,
title = "A Conversational System for Multi-Session Child-Robot Interaction with Several Games",
abstract = "Children are keen users of new technologies and new technologies can provide interesting opportunities to enrich children's experience, e.g., for educational and therapeutic purposes. As children are not small adults, it is necessary to research their specific needs and develop systems that address them. The Aliz-e project develops embodied cognitive robots for adaptive social interaction with young users over several sessions in real-world settings. We demonstrate a conversational system developed in the Aliz-e project using the Nao robot. It engages a user in the following activities: - quiz: the child and the robot ask each other series of multiple-choice quiz questions from various domains, the robot provides evaluation feedback; - imitation: either the child or the robot presents a sequence of simple arm poses that the other tries to memorize and imitate; - dance: the robot explores various dance moves with the child and then teaches the child a dance sequence according to its abilities. Besides activity-specific conversation, the interactions involve also a social component (greetings, introductions). During an activity, the robot provides performance feedback to the user. The social aspect here requires careful handling of the evaluation process so as not to discourage the user with negative feedback. As the system is designed to have multiple encounters with a user, the robot's behavior differs in various aspects from the first session (meeting for the first time) to the subsequent sessions ({"}knowing{"} the user and their performance).",
keywords = "none",
author = "Ivana Kruijff-Korbayova and Heriberto Cuayahuitl and Bernd Kiefer and Stefania Racioppa and Piero Cosi and Giulio Paci and Giacomo Sommavilla and Fabio Tesser and Hichem Sahli and Georgios Athanasopoulos and Weiyi Wang and Valentin Enescu and Werner Verhelst and Lola Canamero and Aryel Beck and Antoine Hiolle and Espinoza, \{Raquel Ros\} and Yiannis Demiris",
year = "2012",
month = sep,
language = "English",
pages = "135--139",
booktitle = "Proceedings of the 35th German Conference on Artificial Intelligence (KI 2012)",
note = "35th German Conference on Artificial Intelligence (KI 2012) ; Conference date: 24-09-2012 Through 27-09-2012",
}