Publication Details
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Andrew Perkis, Andrew Perkis, Christian Timmerer, Christian Timmerer, Sabina Baraković, Sabina Baraković, Jasmina Baraković Husić, Jasmina Baraković Husić, Søren Bech, Søren Bech, Sebastian Bosse, Sebastian Bosse, Jean Botev, Jean Botev, Kjell Brunnström, Kjell Brunnström, Luis Cruz, Luis Cruz, Katrien De Moor, Katrien De Moor, Andrea de Polo Saibanti, Andrea de Polo Saibanti, Wouter Durnez, Wouter Durnez, Sebastian Egger-Lampl, Sebastian Egger-Lampl, Ulrich Engelke, Ulrich Engelke, Tiago H. Falk, Tiago H. Falk, Jesús Gutiérrez, Jesús Gutiérrez, Asim Hameed, Asim Hameed, Andrew Hines, Andrew Hines, Tanja Kojic, Tanja Kojic, Dragan Kukolj, Dragan Kukolj, Eirini Liotou, Eirini Liotou, Dragorad Milovanovic, Dragorad Milovanovic, Sebastian Möller, Sebastian Möller, Niall Murray, Niall Murray, Babak Naderi, Babak Naderi, Manuela Pereira, Manuela Pereira, Stuart Perry, Stuart Perry, Antonio Pinheiro, Antonio Pinheiro, Andres Pinilla, Andres Pinilla, Alexander Raake, Alexander Raake, Sarvesh Rajesh Agrawal, Sarvesh Rajesh Agrawal, Ulrich Reiter, Ulrich Reiter, Rafael Rodrigues, Rafael Rodrigues, Raimund Schatz, Raimund Schatz, Peter Schelkens, Peter Schelkens, Steven Schmidt, Steven Schmidt, Saeed Shafiee Sabet, Saeed Shafiee Sabet, Ashutosh Singla, Ashutosh Singla, Lea Skorin-Kapov, Lea Skorin-Kapov, Mirko Suznjevic, Mirko Suznjevic, Stefan Uhrig, Stefan Uhrig, Sara Vlahović, Sara Vlahović, Jan-Niklas Voigt-Antons, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj, Saman Zadtootaghaj
 

Contribution to journal

Abstract ■

With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.

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