Viewpoint-dependent lighting on polygonal holograms using bump mapping
 
Viewpoint-dependent lighting on polygonal holograms using bump mapping ■
 
Fan Wang, Fan Wang, Fan Wang, David Blinder, David Blinder, David Blinder, Yogi Udjaja, Yogi Udjaja, Yogi Udjaja, Tomoyoshi Ito, Tomoyoshi Ito, Tomoyoshi Ito, Tomoyoshi Shimobaba, Tomoyoshi Shimobaba, Tomoyoshi Shimobaba
 
Abstract ■

Holograms can be observed from different viewpoints, because light waves can be encoded to propagate in multiple directions. Thus, accurate holograms for 3D display should model viewpoint-dependent light reflections. We proposed a new, to the best of our knowledge, hologram generation method for objects represented by polygonal meshes, whose lighting changes as the viewer moves, all while rendering smooth shading using low-poly objects. The proposed method leverages bump mapping and converts it into a bump-phase map encoding the propagation frequency and then spreads the reflected light wave so that only a specific viewpoint can receive them. Simulation experiments with small pixel pitches confirm the method{\textquoteright}s high computational performance.