Polygon-based holograms production pipeline: from 3D modeling to optical reconstruction
 
Polygon-based holograms production pipeline: from 3D modeling to optical reconstruction 
 
Fan Wang, David Blinder, , Tomoyoshi Ito, Tomoyoshi Shimobaba
 
Abstract 

We have built a comprehensive production pipeline for polygon-based holograms with advanced acceleration, shading rendering, and occlusion-culling algorithms. The optical setup used for reconstruction serves as the end of the pipeline and confirms its results.