An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
 
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU ■
 
Takashi Nishitsuji, Takashi Nishitsuji, Takashi Nishitsuji, Takashi Kakue, Takashi Kakue, Takashi Kakue, David Blinder, David Blinder, David Blinder, Tomoyoshi Shimobaba, Tomoyoshi Shimobaba, Tomoyoshi Shimobaba, Tomoyoshi Ito, Tomoyoshi Ito, Tomoyoshi Ito
 
Abstract ■

Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer{\textquoteright}s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 × 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality.