The use of cognitive mobile games to assess the interaction of cognitive function and breath-hold
 
The use of cognitive mobile games to assess the interaction of cognitive function and breath-hold ■
 
Olivier Van Hove, Olivier Van Hove, Olivier Van Hove, Alain Van Muylem, Alain Van Muylem, Alain Van Muylem, Vasileios Andrianopoulos, Vasileios Andrianopoulos, Vasileios Andrianopoulos, Dimitri Leduc, Dimitri Leduc, Dimitri Leduc, Véronique Feipel, Véronique Feipel, Véronique Feipel, Gaël Deboeck, Gaël Deboeck, Gaël Deboeck, Bruno Bonnechère, Bruno Bonnechère, Bruno Bonnechère
 
Abstract ■

The relationship between cognitive function and breath-holding time is in need of further investigation. We aim to determine whether cognitive mobile games (CMG) are sensitive enough to assess the link between cognition and breath-holding time in non-trained subjects. Thirty-one healthy subjects participated in this study. A set of 3 short CMG: Must Sort (response control), Rush Back (attention, working memory) and True Color (mental flexibility, inhibition) was used. Apneic time was recorded in three different conditions: Total Lung Capacity (TLC): 88 ± 35 s, Functional Residual Capacity (FRC): 49 ± 17 s, and Residual Volume (RV): 32 ± 14 s. In males, breath-holding time at RV was correlated with True Color (r = 0.48) and Rush Back (r = 0.65) and at TLC with True Color (r = 0.45). In women, breath-holding time at TLC and FRC was inversely correlated with Must Sort (r = −0.59 and r = −0.49 respectively). Males and females appeared to differ in their use of cognitive resources during different breath-holding conditions.