Shrec2026: Human perceived visual complexity of 3D shapes
 
Shrec2026: Human perceived visual complexity of 3D shapes ■
 
Roberto M. Dyke, Roberto M. Dyke, Yang Deng, Yang Deng, Charlotte Brassey, Charlotte Brassey, Yu-Kun Lai, Yu-Kun Lai, Paul L. Rosin, Paul L. Rosin, James Gardiner, James Gardiner, Atsushi Tatsuma, Atsushi Tatsuma, Christoforos Vlachos, Christoforos Vlachos, Anthony Belessis, Anthony Belessis, Ioannis Romanelis, Ioannis Romanelis, Vlassis Fotis, Vlassis Fotis, Konstantinos Moustakas, Konstantinos Moustakas, Ihar Volkau, Ihar Volkau, Sergei Krasovskii, Sergei Krasovskii, Marco Guerra, Marco Guerra, Ulderico Fugacci, Ulderico Fugacci, Simona Cutruzzula, Simona Cutruzzula, Michela Mortara, Michela Mortara, Michela Spagnuolo, Michela Spagnuolo, Ivan Sipiran, Ivan Sipiran, Isaac Aguirre, Isaac Aguirre
 
Abstract ■

The estimation of visual complexity in 3D remains a relatively under-studied problem. An aspect of this deficiency is due to the lack of suitable publicly available benchmarks. In this work, three datasets are used to investigate this problem from different angles: (1) a subset of the ABC dataset of CAD shapes, augmented with perceived visual complexity rankings; (2) an existing primate tooth dataset, with complexity rankings derived from established domain attributes; and (3) a novel dataset of fractal shapes with perceived visual complexity rankings. Ground truth rankings for (1) and (3) were derived from human judgments obtained from two studies in which lay individuals performed two-alternative forced-choice comparisons between pairs of shapes. We then invited researchers to submit results for algorithms designed to model shape complexity. We find that most methods that operate directly in 3D yield low, positive correlations; whereas-despite working on 2D projections derived from the original geometry-the best results were obtained by a subset of 2D methods.