MESHGRID is a scalable 3D object representation method which is part of MPEG-4 AFX. This paper proposes a new approach for optimized protection of MESHGRID-represented objects against transmission errors occurring over error-prone channels. An unequal error protection approach is followed, to cope with the different error-sensitivity levels characterizing the various resolution and quality layers produced by MESHGRID. The protection level to be employed for each layer is determined by solving a joint source and channel coding problem. The L-infinite distortion metric is used, and its superiority over the classical L-2 norm is proven. In this context, a novel fast algorithm for solving the optimization problem is conceived. The proposed joint source and channel coding approach offers resilience against transmission errors, enables a real-time implementation, and preserves all the scalability features and animation capabilities that characterize MESHGRID.
Cernea, DC, Munteanu, A, Alecu, A, Cornelis, J & Schelkens, P 2007, Joint Source and Channel Coding of MESHGRID-represented Objects. in IEEE Picture Coding Symposium, PCS 2007, Lisboa, Portugal. Finds and Results from the Swedish Cyprus Expedition: A Gender Perspective at the Medelhavsmuseet, Stockholm, Sweden, 21/09/09.
Cernea, D. C., Munteanu, A., Alecu, A., Cornelis, J., & Schelkens, P. (2007). Joint Source and Channel Coding of MESHGRID-represented Objects. In IEEE Picture Coding Symposium, PCS 2007, Lisboa, Portugal
@inproceedings{4dcc99fbc7b04139bda0ad762c444db2,
title = "Joint Source and Channel Coding of MESHGRID-represented Objects",
abstract = "MESHGRID is a scalable 3D object representation method which is part of MPEG-4 AFX. This paper proposes a new approach for optimized protection of MESHGRID-represented objects against transmission errors occurring over error-prone channels. An unequal error protection approach is followed, to cope with the different error-sensitivity levels characterizing the various resolution and quality layers produced by MESHGRID. The protection level to be employed for each layer is determined by solving a joint source and channel coding problem. The L-infinite distortion metric is used, and its superiority over the classical L-2 norm is proven. In this context, a novel fast algorithm for solving the optimization problem is conceived. The proposed joint source and channel coding approach offers resilience against transmission errors, enables a real-time implementation, and preserves all the scalability features and animation capabilities that characterize MESHGRID.",
keywords = "3D graphics, MESHGRID, error resilient coding, JSCC, unequal error protection, L-infinite coding",
author = "Cernea, {Dan Costin} and Adrian Munteanu and Alin Alecu and Jan Cornelis and Peter Schelkens",
year = "2007",
month = nov,
day = "9",
language = "English",
booktitle = "IEEE Picture Coding Symposium, PCS 2007, Lisboa, Portugal",
note = "Finds and Results from the Swedish Cyprus Expedition: A Gender Perspective at the Medelhavsmuseet ; Conference date: 21-09-2009 Through 25-09-2009",
}